Live and Direct: The World of Max Headroom
At 10:00 p.m. ET on March 31, 1987, American viewers were
exposed to something very different than what they had come to expect from
network television. Last place ABC
premiered the Max Headroom television
series, riding off of the hugely popular character imported from the United
Kingdom.
By the time the first episode, ‘Blipverts,’ aired, the
character of Max Headroom was already a well-known figure on both sides of the
Atlantic. Although the character became
something of a marketing phenomenon pitching New Coke, Max was originally intended
to be a ‘computer-generated’ on air personality introducing music videos for a
show on Channel Four in the UK. The
executives wanted to flesh the character out a bit and give him a back story, a
history that described where he came from.
Producer Peter Wagg, co-directors Rocky Morton and Annabel Jankel and
writer George Stone imagined a world in the not-too-distant future where
television is the driving force in society. In this world, an intrepid
crusading telejournalist named Edison Carter discovers a major conspiracy
involving his network, the network’s major corporate sponsor and a deadly form
of advertising. In attempting to get the
truth on the air and expose the perpetrators, he is forced into a serious motorcycle
accident. The network chairman wants to discover
how much Edison knows, so he has the reporter’s consciousness copied into a
computer file, creating a ‘virtual person.’ The resulting creation, dubbed Max
Headroom, displays a wild streak of independent thought and escapes into the
system, becoming impossible to delete. Meanwhile, Edison is left for dead but
escapes and with the help of his team at the network, pieces enough of the
story together to expose the conspirators.
This is essentially the same plot as the US pilot (titled
‘Blipverts’). The UK telefilm differs
from the pilot in a few key areas.
Firstly, in the UK Telefilm (titled ’20 Minutes into the Future’), Max
escapes from the Network (‘Network 23’ in both versions) and finds sanctuary in
a pirate television station (Big Time TV) housed in a large pink RV operating
outside the boundaries of the civilized world.
The implication in this is that the ‘rogue’ station is in actuality the
UK’s Channel Four and this is how Max ended up hosting a music video
program. The teenaged research and
development genius for Network 23 and the Chairman of the network are both
exposed for their parts in the attempted murder of Edison Carter. Overall, the US version is not as dark as the
UK’s version, even though much of the plot was reshot using almost identical
sets, camera angles and dialogue. But
make no mistake; the US pilot is dark, especially for other mainstream
primetime programs of the time.
The tone can be attributed to the subgenre of science
fiction that Max Headroom
represents. Wikipedia acknowledges that Max Headroom was ‘the first cyberpunk
television series.’[1] Which now leads to this question: ‘What is cyberpunk?’
According to the diverse sites I checked online, cyberpunk
is a subgenre of science fiction that is characterized by a dystopic future
where computer networks are thoroughly integrated into society. Outlaw hackers infiltrate these networks for personal
or societal gain. In this society, large
multinational mega-corporations exert an almost total control over every
segment of the social order, including government. This creates a distinct divide between the
‘haves’ and the ‘have-nots.’ Rather than
being the salvation of humanity, technology is shown to be a curse, and quite
often, human beings are ‘augmented’ by the use of computerized devices to the
extent that the line between man and machine is practically non-existent.[2] Visually, cyberpunk society is best
represented by the film Blade Runner,
with its gritty, dark city skylines shrouded in nearly perpetual night and rain
competing with garish neon signs and video billboards.
The Max Headroom
series borrows many, if not all of these elements. In addition to omnipresent computer and
security networks, television media is also a central concept of the series.
There are literally hundreds of television networks competing for ratings
supremacy. The multinational corporations sponsor the networks, which in turn
endorse a particular candidate running for office. In the world of Max Headroom, if a network wins a
ratings battle, its candidate is elected.
Legally, no television can be manufactured with an off switch. There is
also an acutely sharp class divide. Many
of the wealthy live in an apartment complex named ‘Sybaris,’ which is taken
from an excessively wealthy city from ancient Greece. The poor and those individuals called
‘Blanks’ who are hackers determined to live off the grid and removed
themselves from the computer networks
live in an area known as the Fringes. The Fringes are characterized by urban
blight, city ruins and makeshift dwellings.
Even in the Fringes televisions are everywhere, almost as an opiate for
the masses. Like Blade Runner, the exterior establishing shots for Max Headroom are almost entirely shot in
a deep darkness, either under massive cloud cover or night. The Network 23 building towers among all
others, indicating its stature as the number one network. Next to it is the skyscraper office complex
of the Zik Zak Corporation, Network 23’s largest corporate sponsor. Zik Zak’s
building in these shots is local; the main headquarters are in New Tokyo,
revealing that the sponsor is a multinational conglomerate.
Max Headroom was
notable in its day as a series that was willing to challenge the establishment
even within the network television world.
Television critics were quick to point out the surprise that the series
would be such an indictment on the consumerist media culture of the mid-to-late
1980’s.[3] I plan to explore some of the tropes, ideas
and tropes displayed in this series as it celebrates its 25th
anniversary. In addition, I will look at
them through a lens of faith as I believe that the series, using the cover of
science fiction, has much to teach us even today.
[3]
Harry F. Waters, Janet Huck and Vern E. Smith. “Mad About Max:the Making of a
Video Cult.” Newsweek April 20, 1987 http://weirdscifi.ratiosemper.com/maxheadroom/newsweek/newsweek.html
The DVD collection was my Christmas present 2 years ago. I love it!
ReplyDeleteAwesome idea. I'm looking forward to seeing where you go with this.
ReplyDelete